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Civ 6 world builder mac
Civ 6 world builder mac












civ 6 world builder mac

Need some help deciding where to build cities or how many cities to build? Read my article about choosing where to settle and my page about how many cities to build. Another thing that does not use up a Builder charge is removing tile improvements. Once the Builder arrives at a pillaged tile a repair icon will be available for use and taking this action will not use up any charges from the Builder. You don’t need to listen to your advisor and can chose to do something else that is active instead, like clearing out the area first to gain the resources from the tile.īuilders also repair pillaged improvements but can’t repair damaged buildings, that needs to be done using the city’s menu production screen. Click on it and your Builder will instantly build the improvement, it won’t be built over a number of turns like buildings are.

civ 6 world builder mac civ 6 world builder mac

At the top center of these icons there will be an action your Advisor recommends, like building a lumbermill. There will be 2 or 3 rows of them and most of them will probably be grayed out, only actions the Builder is able to perform will be active. Once the Builder has arrived at the tile check the set of icons at the bottom left part of the screen in the information bar. First move your Builder to the tile you want to improve. Builders also can only build within the borders of a city although they can travel from city to city to build improvements.Ĭreating improvements is simple. Like all Civ 6 units, Builders have a limited number of hexes they can move each turn, at the start of the game the Builder is limited to 2 tiles of movement per turn. The other essential Builder ability is the ability to improve tiles, like building Lumbermills or Farms for example. Whether this is worth using up one Builder charge depends on how badly you need the resources. If you simply improve the Rainforest tile by constructing a Lumbermill without first clearing the tile you’ll lose those resources. Although it uses up a Builder charge it provides you with some added resources, like production and food if harvesting a Rainforest. In the early game the ability to clear resources is vital. The most fundamental use of a Builder is to clear resources and to build tile improvements. Most are grayed out until you have the technology available to build the improvement. You’ll see icons for farms, encampments and for luxury resources like honey. Each icon represents the “best things,” at least according to the game, that your Builder can build on that tile. When you select a Builder icons appear on some of the surrounding tiles. When all the Builder’s charges are used it disappears from the game. Builders can also be used to get technology and civics boosts by performing the required actions for those items. Builders start with three available charges, and each harvest operation or tile improvement uses up one charge. On the next turn you chose the action from their information bar and the action is completed instantly, regardless of whether you’re harvesting a resource or constructing an improvement like a mine. You use Builders by moving them to the tile you want worked. A new Builder, unless the base number is increased through governors and policy cards, starts out with 3 charges. If the Builder icon has two Builders that means it has two charges left. You can tell how many charges a Builder has by its icon or at its information menu. These actions, or charges, are things like making tile improvements or clearing out resources. The Builder is available at the very start of the game and it begins with actions at the start of the game called charges.














Civ 6 world builder mac